![]() ![]() Many applications can be found using this type of priority and it would take an entire guide to detail more on this so let's just move on. This allow for strategies where the "most effective" is always prioritized. So if the conditions are met for a script in both sets at once the one with an action with a Higher Power Level is picked. By Highest Power Level: the game will simultaneously check the conditions for both sets of Scripts and always prioritize the action between the two with the Higher Power Level.For example you can two identical sets used on two different playthrough but using one as the primary set on one playthrough and switch the two on the other playthrough. This type of priority is interesting if you have many different sets of scripts and you wish to change which has the priority on which depending on the character or the situation. By List Order: the game will first pick scripts from the first sets and then use the scripts from the second set only if none of the first have their condition met. ![]() This type of priority is good to have an AI that feels more unpredictable, more varied and less monotonous. Random: the game will pick at random any of the two Behaviors for each action to perform and then check for any script for which the conditions are met to perform the action.The different priorities available are as follow: This is important for some type of Behavior Priorities listed below, feel free to check the Scripts section to understand better this concept. It is worth noting before we get into the details of Scripts that actions are chosen in the order of the Scripts meaning that the conditions are checked for the first script, then the second and so on. The Behavior Priority determines how the AI will decide on which Script to use in the event where two sets of Scripts are setup at once. It is highly recommended to use only one set of scripts (Behavior) to begin with and eventually use two when you are familiar with the system. On the right side you can click the cross to remove a currently used Behavior if you wish to have less Behavior used. Click on any to change to any other Behavior you may have made. On top of the menu you can switch character by clicking on their portrait.īelow you find which AI Behavior are currently under use. You can also access it via the Character Sheet below the portrait of your character with a simple click. To open the AI Behavior menu right-click on the blue head icon in the bottom left of the screen. More details about the interactions between two different sets can be found below in this guide. The AI Behavior is the gathering of all scripts from up to 2 different sets of scripts to dictate what behavior your character will have in combat based on his scripts.Īs stated above it is possible to setup up to two sets of scripts at once. This timer is mostly used to avoid cases of spam where the conditions required to perform an action are very easily met. The first allows the AI to break engagement to realise the action (mostly used for vital actions to be performed at all cost) while the second sets a timer (in seconds) forcing the AI to wait for the time set before doing the same action again. a target Priority: the priority followed to decide which target meeting the conditions will be targeted.a Target type: the type of target concerned by the action (Self, Ally, Self/Ally or Enemy).an Action: the action realised when the conditions are met.a Conditional: the condition required for the action to be done.AI stands for Artificial Intelligence and affects in Pillars of Eternity 2: Deadfire both playable characters and NPCs (Non Playable Characters).Īn AI script is the order the computer will follow to do an action.
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